How Tech Turned Streaming from a Hobby to a Profession


Online streaming has become one of the fastest growing forms of entertainment online as the biggest platforms like Twitch have helped to develop some of the biggest talent and the biggest names in the streaming space – in order to help grow this space, however, there has been a huge change in tech to encourage growth in the space and to help develop better methods to deliver content online – but where have the biggest changes been seen?

Online broadcasting changed for good – Big moves forward in markets such as esports and the growing support for operators in esports betting as a few can be found at has led to big changes in the way broadcasting online performs – notable names like Riot Games have helped to develop strategies that deliver the best possible experience for viewers, but have also helped to develop ways in which content can be delivered online for non-esports titles to follow with the shift for traditional sporting to an online base which seems almost inevitable. 

Some talent has certainly emerged – Newer hardware that isn’t exactly new with options like green screens, it has been yet another option to step-up broadcasting – big name talent like Dr Disrespect has taken the change to build an online persona and had manged to run with it to huge success with the use of great production value, taking something that may have only been a small hobby prior to the success of his streaming career and turned it into a profession that has made him a household name with many others also following in the footsteps – other new names in the market like CodeMiko, who has coded her own character avatar as a video game character for the shtick of her stream during the current rising popularity of ‘vtubers’ – and provides another example of how tech has powered a hobby into a profession.

Home set-up makes all the difference – Perhaps the biggest turning point however was that tech to stream easily from home had become readily available – higher quality webcams available for cheaper, things like capture cards and stream decks becoming available and falling in price, and all of the knowledge from those that came before has helped push livestreaming forward and has helped it become a viable career choice for thousands – where half a decade ago the hope for many may have been to make it big on YouTube, that has since changed to many hoping to make it big on Twitch, with big tech pushes making it possible for many more to do so.

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